MASKEN 4 - PROGRAMMERS NOTE
---------------------------------------------------
by Thomas Jansson(toj82@hotmail.com)

(C)1998-99 TOJSOFT

VERSION INFO:
-------------

Current version:  1.60

NEW IN VERSION 1.00
-------------------

* Initial release

NEW IN VERSION 1.01
-------------------

* Fixed a huge "memory leak". The program "ate" up memory like a cow.
  I forgot the ReleaseDC() after using GetDC() when drawing!!!
  CLUMSY!!!

NEW IN VERSION 1.10
-------------------

* Added special weapons to the masks and implemented Speed.

NEW IN VERSION 1.11
-------------------

* Added two more special weapons to the masks.
  (SuperNova and Bomb Missile).

NEW IN VERSION 1.20
-------------------

* Added more abilities to the masks.
  (Warp, Machine Gun, Break, Jojo, Remote Missile and Warp Missile)

* Added 'Auto Warp' in Options.

* Added a border to the game area.

* Added blocks.

* Fixed a memory bug. Borland C/C++ can't have to much 'Globals' when
  compiling for Windows. I translated the 'Globals' to one memory block
  and allocates it at startup(and releasing it and exit).

* Enhanced the computer a bit. It tries to shoot a mask if it is
  in front of him(or her?).


NEW IN VERSION 1.31
-------------------

* When turning off music, Masken4 now don't allocate 32 sound channels
  just 1 sound channel(for sounds). This speeds things up quite a bit.

* Added 'Fast Explosions' in Options. With this feature on there will
  be no delay between showing the explosion and erasing it. (This may
  be VERY ugly on some fast machines like mine, but might speed things
  up!)

* Fixed a bug. You could use mouse to press the buttons on the
  'main-screen' while playing. (You could change mask control.)

* Added primitive 'Set Keys'. I will update it soon with a dialog!

* Fixed a bug. When turning off players the game never ends.

NEW IN VERSION 1.32
-------------------

* 'Auto Start' in Options(It waits a while and then starts a new game
  automaticly!)

NEW IN VERSION 1.33
-------------------

* Made the computer masks better(they now use SuperBombs etc...)

NEW IN VERSION 1.40
-------------------

* Made a short intro (good idea, but ugly graphics)

NEW IN VERSION 1.44
-------------------

* Disabled "multi thread" in compiler options(I dunno why?)
* Recompiled entire project.

NEW IN VERSION 1.50
-------------------

* Changed timer from SetTimer() to timeSetEvent(), this means the
  timer is more accurate and the game can run faster.
* Changed minimum timer to 10 milliseconds(=fastest speed).

NEW IN VERSION 1.52
-------------------

* Changed windowsize. Some systems has weird windows and the bottom
  of the window isn't shown.
* Made the scrolltext look much better.

NEW IN VERSION 1.60
-------------------

* Fixed "Dead"-bugg when using Bash.

* THIS WILL BE THE FINAL VERSION FOR MASKEN4, BUT LOOK FOR MASKEN5 ON TOJSOFTS WEBSITE!

-*-*-*-*-*-* FREEWARE *-*-*-*-*-*-*-

ABOUT THE PROGRAMMER
--------------------

Hi, I'm a 16 year old student from kersberga in Sweden. I'm a 
programmer for Macintosh and Win95. This is my first project for
Win95 and I find it quite easy to accomplish something good. Win95
has many nice routines, but I'm not used to the coding style yet!
It's more clumsy and ugly looking than for Mac. The main test machine
for Win95 is a Pentium(233 mHz,48 MB). The main test machine for Mac is a
Performa 630(66 mHz,LC68040,20 MB).

If there is anyone knows FAST(I MEAN FAST!!!) routines for sprites and
scrolling background, contact me please.
Anyone knows nice sound routines(playing MODs(XM,MOD,S3M etc..),WAVs)
please contact me.
Anyone knows *EASY* 3D source/lib SDK or anything else, CONTACT ME!!!

OK, enough...



...see you all... :)

- Thomas Jansson (toj82@hotmail.com) (www.angelfire.com/co/toj82/)

